This is a tool made with blueprint scripting in unreal engine 5.
The objective is create a quick city buildings effect for scenario prototyping or landscape scene composition,
by mixing different meshes and materials to instant create unique buildings combinations
Softwares used
assets Models: Blender
PBR Materials: substance painter
Scene composition: Unreal engine 5
The objective is create a quick city buildings effect for scenario prototyping or landscape scene composition,
by mixing different meshes and materials to instant create unique buildings combinations
Softwares used
assets Models: Blender
PBR Materials: substance painter
Scene composition: Unreal engine 5



examples of random generated buildings



the videos below show a very quick result for a scenario prototyping with this tool.
For this scene, I used a composition of both detailed and low poly buildings to create a city effect.
(Street props and trees got from Quixel, the car is modeled by myself)
For this scene, I used a composition of both detailed and low poly buildings to create a city effect.
(Street props and trees got from Quixel, the car is modeled by myself)









