This is a tool made with blueprint scripting in unreal engine 5. 
The objective is create a quick city buildings effect for scenario prototyping or landscape scene composition,
by mixing different meshes and materials to instant create unique buildings combinations

Softwares used
assets Models: Blender
PBR Materials: substance painter
Scene composition: Unreal engine 5
examples of random generated buildings
the videos below show a very quick result for a scenario prototyping with this tool.
For this scene, I used a composition of both detailed and low poly buildings to create a city effect.
(Street props and trees got from Quixel, the car is modeled by myself)

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